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Poker Copilot V2 Alpha Build 7 feedback

Starting from the top init sequence ;-)

Turbo load should be the standard init process. The program is basically useless until all the hands are loaded, so just put up a "Loading Hands" message with a countdown. Get 'r done, then show the main screen.

The Turbo load message should disappear after all hands are loaded.

Full Tilt hand times that are invalid should automatically be corrected by default. If they aren't, your HUD screws up. Why would I ever not want that fixed? If you feel you must include a preference setting, don't call it "Obscure", call it "Full Tilt Anomalies".

Window clutter:

Kill the "Recent Games" window, it should not be separated from the table. "Show Cards from Last Hand" should be an option in one of the the HUD preference panes. If checked, the last hand shows up a line below the HUD stats. I shouldn't have to look back and forth at other windows trying to match names to seats when I'm playing. This is critical for multi-table play.

Kill the "Head-up Display" window, it contains two preference sets which should be tabs in the program Preferences pane. Starting of the HUD should be automatic. If a poker program is running and MyPlayer gets a hand at a table, then start the HUD and turn off the HUD startup polling process. If you must have an Off switch for the HUD put it on the program window header, but I don't believe we need one.

Program options:

Cash vs Play money? Will someone really buy this program and not play for real money? Seems like a total waste of space and code to me lolz.

Game Types:
Fixed Limit Cash
Pot Limit Cash
No Limit Cash
No Limit Cap Cash
No Limit Deep Stack Cash

Tournament
Sit & Go

Tourney, S&G Speed Options: Standard, Turbo

Tourney, S&G Structure Options: No Limit, Pot Limit, or Fixed Limit

Table Size Options, Cash and Tourney: Full Table, 6 Seated, Heads Up

Players should be using a significantly different strategy for every one of these games and table sizes. The HUD display should reflect only those hands that fit the selected game structure.

Statistical analysis is something completely separate. While I will need to analyze stats from a specific game structure, I will also need to analyze consolidated stats across game types. A Game Type and Table Size check array for which structures to include in the stats would work for me.

Now I'm going to try to use the program lolz ...

The HUD worked. I generally don't use labels, but checked to see that they appear when selected.

Hero stats for current table option seemed to work properly, but I've played at several tables today so I'm not sure if the numbers are correct, I have nothing to check them against. I can't imagine ever using Opponent stats for current table, and did not check that function.

Using table cells for each stat instead of stringing each line together really adds to the space needed for the HUD display. I would prefer that a space be added between each stat on a line, instead of having columns. When you include "#", i.e. number of hands played, the HUD display looks really bad if you have thousands or tens of thousands of hands on some players.

Note on Hero stats: in addition to "current table" and "all" you should be able to choose "today, "current tournament" and "current sit & go". The "today" setting would be particularly appropriate for multi-table cash play.

I didn't look at stats, no time today. I've posted in other messages here that what really matters to me is ROI on hands played, by position, for each game structure. It would also be nice to know how much I have won or lost from each player at the table, as one of the possible HUD stat choices.

Thanks for all your hard work!
 
happy I’m making a v2 ante
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